Post by Nachi on Jul 21, 2009 12:08:43 GMT -5
What is T1?
T1 is a free-form style of role-play, which is entirely based on your ability to write. You must be able to describe in detail every important aspect of your character's actions and reactions within combat.
However, as a small twist, each character has their own Power Level.
Your Power Level is determined by your Post Count - simple. Having a higher Power Level allows you to hit harder, move faster, and take hits better, giving you an advantage over your opponent. But unless you have at least double your opponent's Power Level, they'll still be able to put up a good fight against you.
Only when you're double someone's Power Level or greater can you start taking real dominance in a battle. Below double just results in an advantage, although a significant one at that if you're nearer to double.
If you don't understand this kind of thing, and/or prefer having to add and subtract stats all the time, deciding your entire battle explicitly by numbers, then you've come to the wrong site.
So anyway, basically, T1 is all about writing, and making sense with what you write. Each character must obey the scientific laws of the world in which they fight. Scenery and terrain can and should be taken advantage of, too. So if you're fighting in a bar, you could pick up a table to use as a shield. Or if you're fighting in a forest, the trees can be used as cover to hide behind, for stealth and/or protection.
There is a problem with T1 that many people like to argue...
"What if I just dodge all the time?"
Well, what you can get away with is all down to your character's Power Level versus your opponent's Power Level, combined with the conditions your characters are in. There is usually no solid way to determine when you should or should not dodge.
We do, however, have a way to gauge whether somebody is dodging too much, and that is how much they piss us off.
If you happen to piss off any staff member by abusing the 'free-form' style of T1, then we have every right to bring out the fearsome Astarot, who will make your character's life a living hell.
Or... if you're really annoying/stupid... then we'll just ban you.
The Raw Basics for Our T1 System[/u]
1. When you start a fight, you post your attack, and then wait for your opponent to do something about it.
2. When you are attacked, you put the following in your reply post:
-You get hit/you block/you dodge/anything else along these lines. Provided it makes sense.
-Your attack.
3. When attacking, you are not allowed to say that your attack hits (known as God Moding). That is up to your opponent to judge.
4. This rule is known as 'The 10-Minute Rule', and in most cases we actually don't use it out of respect, but if you and your opponent have agreed to hurry things up, then this rule should be applied.
How it works is that if you attack, and then your opponent does not reply within 10 minutes, you may post the following:
-Your attack hits (if you stated something in your previous post, such as lethality of your attack, it will take effect, so for a lethal attack that was described and justified well enough, your opponent would be dead, and for an attempt at theft that was described and justified well enough, you would rob your opponent).
-Your next attack.
Then you wait another 10 minutes, if they do not reply then, just finish the fight by saying you knocked them out or something (you may not kill or steal in this case, however).
5. If you attack, and then your opponent replies, but fails to respond to a particular attack you made in your post, you may say that particular attack hit as if by rule 4.
Notes
Delays in Posting
First point is...
If you are a slow-typer, or make huge battle-posts, you may extend Rule 4's timer to 20 minutes, just say it in an OOC or in the C-Box. This is called '20-Minute Rule'.
But usually Rule 4 is ignored entirely in most battles, so this usually isn't an issue.
Secondly and more importantly...
If you have good reason (such as having to leave for dinner), you may ask to put the battle on hold until you can get back (called 'RP Time Freeze').
This is done by putting the request in an OOC, or putting it in the C-Box.
However, if you leave a battle for 6 hours without having agreed with your opponent(s) to leave the battle on hold for so long... they don't have to wait anymore, so they may freely apply a 6-hour form of Rule 4 on you to finish the battle so they can move on.
This means that after 6 hours, your opponent can force their previous attack to hit you.
Then after another 6 hours, they can KO you and walk away.
If you have agreed with your opponent you'll be gone for at least roughly a day, then instead of 6 hours, it's 2 days. So if they wait for 2 days and you don't come back, they can use the '2-Day Rule', which is another alternate form of Rule 4.
T1 is a free-form style of role-play, which is entirely based on your ability to write. You must be able to describe in detail every important aspect of your character's actions and reactions within combat.
However, as a small twist, each character has their own Power Level.
Your Power Level is determined by your Post Count - simple. Having a higher Power Level allows you to hit harder, move faster, and take hits better, giving you an advantage over your opponent. But unless you have at least double your opponent's Power Level, they'll still be able to put up a good fight against you.
Only when you're double someone's Power Level or greater can you start taking real dominance in a battle. Below double just results in an advantage, although a significant one at that if you're nearer to double.
If you don't understand this kind of thing, and/or prefer having to add and subtract stats all the time, deciding your entire battle explicitly by numbers, then you've come to the wrong site.
So anyway, basically, T1 is all about writing, and making sense with what you write. Each character must obey the scientific laws of the world in which they fight. Scenery and terrain can and should be taken advantage of, too. So if you're fighting in a bar, you could pick up a table to use as a shield. Or if you're fighting in a forest, the trees can be used as cover to hide behind, for stealth and/or protection.
There is a problem with T1 that many people like to argue...
"What if I just dodge all the time?"
Well, what you can get away with is all down to your character's Power Level versus your opponent's Power Level, combined with the conditions your characters are in. There is usually no solid way to determine when you should or should not dodge.
We do, however, have a way to gauge whether somebody is dodging too much, and that is how much they piss us off.
If you happen to piss off any staff member by abusing the 'free-form' style of T1, then we have every right to bring out the fearsome Astarot, who will make your character's life a living hell.
Or... if you're really annoying/stupid... then we'll just ban you.
The Raw Basics for Our T1 System[/u]
1. When you start a fight, you post your attack, and then wait for your opponent to do something about it.
2. When you are attacked, you put the following in your reply post:
-You get hit/you block/you dodge/anything else along these lines. Provided it makes sense.
-Your attack.
3. When attacking, you are not allowed to say that your attack hits (known as God Moding). That is up to your opponent to judge.
4. This rule is known as 'The 10-Minute Rule', and in most cases we actually don't use it out of respect, but if you and your opponent have agreed to hurry things up, then this rule should be applied.
How it works is that if you attack, and then your opponent does not reply within 10 minutes, you may post the following:
-Your attack hits (if you stated something in your previous post, such as lethality of your attack, it will take effect, so for a lethal attack that was described and justified well enough, your opponent would be dead, and for an attempt at theft that was described and justified well enough, you would rob your opponent).
-Your next attack.
Then you wait another 10 minutes, if they do not reply then, just finish the fight by saying you knocked them out or something (you may not kill or steal in this case, however).
5. If you attack, and then your opponent replies, but fails to respond to a particular attack you made in your post, you may say that particular attack hit as if by rule 4.
Notes
- All posts must be in third person narrative! Posts full of 'I did this' and 'I did that' are not allowed.
- Macros (actions within stars, such as *shoots ki at you*) are not allowed, everything must be typed in descriptive.
- Until your opponent has made at least one post after your first attack post, you may not use Rule 4 (the 10-minute rule) or Rule 5.
Exception: If it's your opponent's first post after your attack, and they do acknowledge you but ignored an attack you made, you may use Rule 5. - Everything that happens must make sense, be possible, and must be explained to some level of detail, eg: 'Julia dodged the attack' is not acceptable, while 'Julia swerved to her left at the last moment; feeling the sword's blade touch the tip of her ear she knew she had barely saved herself from the attack' is more acceptable. But if there was a wall on Julia's left, it might not be acceptable, as the wall could obstruct her.
- No dodging too much, it's just cheap, and it doesn't make sense either. Astarot will mercilessly deal with people who abuse dodging.
If someone simply says something crap like 'dodges the attack' or anything else inadequate, then in your next post you may state your previous attack hit.
Delays in Posting
First point is...
If you are a slow-typer, or make huge battle-posts, you may extend Rule 4's timer to 20 minutes, just say it in an OOC or in the C-Box. This is called '20-Minute Rule'.
But usually Rule 4 is ignored entirely in most battles, so this usually isn't an issue.
Secondly and more importantly...
If you have good reason (such as having to leave for dinner), you may ask to put the battle on hold until you can get back (called 'RP Time Freeze').
This is done by putting the request in an OOC, or putting it in the C-Box.
However, if you leave a battle for 6 hours without having agreed with your opponent(s) to leave the battle on hold for so long... they don't have to wait anymore, so they may freely apply a 6-hour form of Rule 4 on you to finish the battle so they can move on.
This means that after 6 hours, your opponent can force their previous attack to hit you.
Then after another 6 hours, they can KO you and walk away.
If you have agreed with your opponent you'll be gone for at least roughly a day, then instead of 6 hours, it's 2 days. So if they wait for 2 days and you don't come back, they can use the '2-Day Rule', which is another alternate form of Rule 4.